NPCs in Numenera
So, early on in the Kickstarter for Numenera we added a bestiary as a stretch goal. This bestiary will be filled with creatures, but will also have some characters and character types, because not...
View ArticleFourth Playtest Report
As mentioned in the previous installment, the four companions, Caedmyn the graceful nano, Grayden the glaive who commanded mental powers, Caracol Vus the strong blademaster, and Fisher, the jack who...
View ArticleAn Interview with Numenera Lead Artist, Kieran Yanner
If you’ve drooled over the early concept art for Numenera, then you already know something about the brilliant artist that is Kieran Yanner. As lead artist for Numenera, Kieran is setting the stage for...
View ArticleFifth Playtest Report
Need to catch up on what happened before? The last installment can be found here. After their negotiations with Devola, Caracol Vus, Grayden, Fisher, and Caedmyn went to a storehouse in the complex...
View ArticleDistinguishing It From Magic
I keep bringing up Arthur C. Clarke’s third law, that “any sufficiently advanced technology is indistinguishable from magic,” when I talk about Numenera. It’s a lynchpin for the entire game and its...
View ArticleFour Types of Numenera
When originally thinking about technology in the Ninth World, I mostly thought in terms of how it was used, and thus created cyphers, artifacts, oddities, and discoveries. These categories are useful...
View ArticleNumenera Product Line-Up (Part 1)
This weekend, I finished making the last few adjustments to the Numenera rules based on playtester feedback. Sean Reynolds, the developer, has taken a pass through most of the rules now too, and...
View ArticleGame Mastering Numenera
The Numenera corebook’s design and development are complete. There’s still a lot of editing to do, a few illustrations and maps to complete, and layout’s only just begun, but things are moving along...
View ArticleAdventures! (Numenera Product Line-Up, Part 2)
There’s a well-accepted “truism” in the tabletop industry nowadays: Adventures don’t sell. There’s only one problem with this bit of truth–it’s not true at all. Many, if not most, of the bestselling...
View ArticleThe Spirit of Numenera
In conversations over the last few weeks, I’ve found myself talking about Numenera to interested people–not so much the rules, or the setting, but the essence of the game. When I was a teenager, I...
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