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NPCs in Numenera

So, early on in the Kickstarter for Numenera we added a bestiary as a stretch goal. This bestiary will be filled with creatures, but will also have some characters and character types, because not...

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Fourth Playtest Report

As mentioned in the previous installment, the four companions, Caedmyn the graceful nano, Grayden the glaive who commanded mental powers, Caracol Vus the strong blademaster, and Fisher, the jack who...

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An Interview with Numenera Lead Artist, Kieran Yanner

If you’ve drooled over the early concept art for Numenera, then you already know something about the brilliant artist that is Kieran Yanner. As lead artist for Numenera, Kieran is setting the stage for...

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Fifth Playtest Report

Need to catch up on what happened before? The last installment can be found here. After their negotiations with Devola, Caracol Vus, Grayden, Fisher, and Caedmyn went to a storehouse in the complex...

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Distinguishing It From Magic

I keep bringing up Arthur C. Clarke’s third law, that “any sufficiently advanced technology is indistinguishable from magic,” when I talk about Numenera. It’s a lynchpin for the entire game and its...

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Four Types of Numenera

When originally thinking about technology in the Ninth World, I mostly thought in terms of how it was used, and thus created cyphers, artifacts, oddities, and discoveries. These categories are useful...

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Numenera Product Line-Up (Part 1)

This weekend, I finished making the last few adjustments to the Numenera rules based on playtester feedback. Sean Reynolds, the developer, has taken a pass through most of the rules now too, and...

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Game Mastering Numenera

The Numenera corebook’s design and development are complete. There’s still a lot of editing to do, a few illustrations and maps to complete, and layout’s only just begun, but things are moving along...

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Adventures! (Numenera Product Line-Up, Part 2)

There’s a well-accepted “truism” in the tabletop industry nowadays: Adventures don’t sell. There’s only one problem with this bit of truth–it’s not true at all. Many, if not most, of the bestselling...

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The Spirit of Numenera

In conversations over the last few weeks, I’ve found myself talking about Numenera to interested people–not so much the rules, or the setting, but the essence of the game. When I was a teenager, I...

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